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A basic minimum viable product rogue-like game made in the Godot engine.

I've decided that the best way for me to learn the Godot engine is to make a few simple games from scratch and release them open source before moving onto larger projects.

This rogue-like is a basic, no-frills game  with a bit of progression.  

  • It uses procedural generation to build the dungeon layout with each room being a template.  
  • Enemies scale based on the number of floors you've travelled.
  • You can rescue NPC's which will allow you to buy new weapons or upgrade your character.

Controls:

  • Movement: WASD
  • Interact / Attack: Left Mouse Button
  • Pause: Escape
  • Open Stats: 1
  • Open Inventory: 2

GitHub: https://github.com/john0shaw/rogue-like-playground

Godot License: https://godotengine.org/license/

Project License (MIT): https://github.com/john0shaw/rogue-like-playground/blob/master/LICENSE.txt

StatusReleased
Authorphrenzik
GenreRole Playing
Made withGodot
TagsGodot, Open Source
Code licenseMIT License
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

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Click download now to get access to the following files:

RogueLike.zip 64 MB

Comments

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Not bad for your 1st game learning with Godot. Keep it up.